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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BNG {
public class FollowRigidbody : MonoBehaviour {
public Transform FollowTransform;
Rigidbody rigid;
void Start() {
rigid = GetComponent<Rigidbody>();
}
void FixedUpdate() {
rigid.MovePosition(FollowTransform.transform.position);
}
}
}